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Narramancer

Narramancer, a Unity plugin, is node-based scripting system where saving and loading the game state are built-in. Easy and powerful, Narramancer allows you to control everything from menu flow to NPC behavior.

Unity Asset Store

Shroom Tycoon 3D

A submission for the Mushroom Jam, Shroom Tycoon 3D is the next generation of mycology simulation! Take your mold from jar to casing to fruiting body in glorious 3 dimensions!

Play Online

Meat Puppet

Meat Puppet is a Unity asset that quickly and easily gives humanoid characters life. It can be applied to any 3D model and handles animating them and moving them around the environment. Meat Puppet is intended to handle most (if not all) NPC and game character needs, eliminating the need to mess with Animation Controllers.

Github

Revel Rousers

During my senior year at University of Utah, I worked with twelve other EAE students to create a unique and wacky game:Revel Rousers. What started out as a zombie horde RTS turned into a party animal, city destruction simulator.

It was an amazing experience working on this project with some amazing people. My role on the team was Team Lead, and I also designed and engineered the unit behavior and movement.

Play Free on Steam

Hiving

Hiving is a 2D sidescrolling platformer made in Unity for Traditional Game Dev. I was the lead engineer on a team of four people. I am most proud of my work on the tentacle mechanic: how it pulls and pushes the player when they are using it to move around, how it snaps in half, and how it wiggles and moves.

Play Online

Beard Wars

"In a world where people draw magical abilities from their facial hair, a woman enters a strongest person in the world competition..."

Beard Wars is a machinima film developed for a school team project using Unreal Engine. My role on the team was director, vision holder, lead animator, and choreographer.


The Gunslingers

An endless twin-stick shooter where you are forever chased by a giant bear monster and his minions. Run and dodge your way through procedurally generated levels while blasting enemies and collecting powerups.

Github